The title of this post is misleading. It’s not that I didn’t love term two, because I did, but rather, I barely wrote about it during the last two months. Obviously, this is my fault, because no one else is going to be writing in my blog on my behalf, but it was a busy term, and although I meant to do a recap about it sooner, I figured that today, the first day of term three, would be as appropriate of a time as any other.
In a week, we would have the following classes:
- Level Design 2 (Unreal Development Kit)
- Game Mechanics
- Team Management
- Game Theory Digital
- Game Art 2
- Critical Analysis
- Unity 1
- 2D Gaming Project
These aren’t ranked in any order of preference or anything, just so we’re clear, because Game Art 2 would definitely be up at the top otherwise.
Anyway, this term was our first foray into using UDK for Level Design, and it took a lot of getting used to, especially the one Ctrl+S keyboard shortcut, which isn’t used to save, but rather a substractive brush which we weren’t allowed to use. If it had been me who designed it, I would have left the Save shortcut as is, and done some Ctrl+Alt+A thing so it was opposite of the additive brush, but… I digress. All in all, I ended up with a pretty strong mark in Level Design 2, making a pretty swankified disco ball space station level with a light that changes colours. (OK, yes. I wanted to make a gay level. Sue me.)
Unity 1 was definitely not my best class, though I really wanted it to be up there alongside Game Art 2. Programming is still something I do not fully understand, and it is frustrating to me for that reason, but I don’t want to give up. However, we declared our streams at the end of term (Game Art, Level Design, or Programming) and I chose Game Art and Programming. I have a feeling this will change…by this Friday, because that is the deadline. But I did make my first solo project video game which is fun. A one button game that also counted towards Game Mechanics.
I don’t really have much to say about Game Mechanics, other than it was an interesting opportunity to think about the mechanics that are put into a game, their value for the game, and how you would go about fine tuning everything within the game system so that it is balanced. And ultimately, if it doesn’t work, chuck it.
Game Theory Digital was playing games during the practical sessions, and learning more design choices in the theoretical part of it. 2D Gaming Project was learning new things in Unity. Critical Analysis was all about, obviously, analyzing video games critically. Game Art 2 was creating pixel art characters with animations, learning how to texture 3D models using UV’s, and creating low-polygon art with the help of bump maps, normals, etc… Probably stuff that doesn’t make any sense to you if you don’t know anything about 3D modeling. I would advise you look it up instead of me attempting to explain it. Haha.
Team Management, though, was a very interesting class. Apart from learning what it takes to have a well working team, what it takes to be a great team member and/or team leader, our instructor gave us the real talk about what it was like to work in the games industry and what kind of expectations we should have about it.
Term two really flew by. And here I am, on a break from the first class of term three, finishing off this post. I’m ready to do this all over again after twelve days off. Bring it, VFS.
- Jean ( jeryes )