So it has seriously been a while since I wrote an actual post in this here blog. Let that be an indication to you, would-be game design students, that this program is demanding. And to be completely truthful, I haven’t been working on assignments the whole time I’ve been absent. Oh, no, no, no. On the contrary! I’ve been playing video games because I hardly gave myself time for that last term!
I’ve learned that it’s very important to maintain a healthy balance of school work and your life. Last term had too many nights of staying up too late. This term has been lighter on the homework side, but that’s because we’re working on our 2D games right now!
My group is working on a game that we’ve tentatively titled “Thread”. We really like this title, and it may be the one we keep at the very end. We’re a team of four, with myself being the project manager, and then we have our art lead, programming lead, and audio/QA lead. My team has some pretty rad people, and we’re super pumped for our game.
We’re currently trying to shape it so that everyone can share the same vision, which is essentially my responsibility. I’ll be producing a Game Design Document (GDD) that will contain our vision so everyone stays on the same page. It’s all very exciting!
And that’s just a bit of a taste of what we’re going through right now. It’s late, and I’ve been working on an art asset for the game. Until next time. And hopefully it’s sooner rather than later!
Note: This tutorial was created in 2007 for my personal website. Some small tweaks have been made since then, but nothing too significant.
In this 10-step tutorial, I’ll teach you how to create a “sprite”, which is a stand-alone two-dimensional character or object. The term comes from video games, of course.
Creating pixel art is a skill I picked up because I needed graphics for my games. After a lot of practice, I became kinda handy with it, and started to see it more as actual art rather than just a tool. These days, pixel art is quite popular in game development and illustration.
This pixel tutorial was created many years ago to teach people the basic concepts behind pixel art, but I’ve streamlined it a lot since its first incarnation. There are other pixel tutorials around, but I find them to be overly-complicated and too wordy. Pixel art is not a science. You should never have to calculate a vector when doing pixel art.
I figure for anyone looking to create pixel art, this tutorial might be useful!