So it has seriously been a while since I wrote an actual post in this here blog. Let that be an indication to you, would-be game design students, that this program is demanding. And to be completely truthful, I haven’t been working on assignments the whole time I’ve been absent. Oh, no, no, no. On the contrary! I’ve been playing video games because I hardly gave myself time for that last term!
I’ve learned that it’s very important to maintain a healthy balance of school work and your life. Last term had too many nights of staying up too late. This term has been lighter on the homework side, but that’s because we’re working on our 2D games right now!
My group is working on a game that we’ve tentatively titled “Thread”. We really like this title, and it may be the one we keep at the very end. We’re a team of four, with myself being the project manager, and then we have our art lead, programming lead, and audio/QA lead. My team has some pretty rad people, and we’re super pumped for our game.
We’re currently trying to shape it so that everyone can share the same vision, which is essentially my responsibility. I’ll be producing a Game Design Document (GDD) that will contain our vision so everyone stays on the same page. It’s all very exciting!
And that’s just a bit of a taste of what we’re going through right now. It’s late, and I’ve been working on an art asset for the game. Until next time. And hopefully it’s sooner rather than later!