Stoked to meet the roommates!

So, it looks like I’ve found a place to live, guys! Although the paperwork still needs to be signed off and exchanged, I am definitely one happy (and less stressed) camper! And after chatting to two of the three of them on Facebook, it seems like we’ll be getting along just fine.

Putting myself out there on craigslist was a tad scary. It was never something I had to do before, but I now see how the system works. Some people are just straight up not going to follow up with another email, which is super rude, but you know, Get over it, Jean.”

Every time that the stars just seem to align themselves nicely, I can’t help but consider myself pretty lucky. For not having had much of a plan when I finally decided to switch my start date, things have been working out for me.

Have a great day, everyone!

Cleaning my room, throwing out junk, setting things aside for storage.
I’m trying to stay on top of this move. I’m a procrastinator, through and through, so I know that if I don’t keep doing this, it will catch up with me and I’ll be forced to put the future of my belongings into my parents’ hands… And let me tell you, that is not happening. That’s how the family Nintendo Entertainment System got sold to one of our cousins. Do you think he is/was treating it with the same kind of love that I would have given it were it still with us? NO!
But I digress… Behold, discoveries in the junkyard that is my room. Four Heroes calendars. FOUR! Every time I ordered something from the NBC Online Store, it came with a free calendar. I am almost certain that I owned more of these at some point. And then the show started falling off the deep end and I was embarrassed to have owned all the collectibles that I did… Le sigh.
Anyway, the reason why I’m mentioning Heroes in my Game Design blog is because Ubisoft had earned the rights from NBC to turn the once popular and amazing show about ordinary people with extraordinary abilities into a video game. The rights were claimed in 2007. In 2008, Ubisoft relinquished the rights back to NBC. I am going to make an educated guess here and say that was a really smart move, as season one was really the only time when the show was good. I like to blame the writers’ strike that happened during season two, as I did for other shows that were airing that year. But it just goes to show that you can’t always take something that is hugely successful and turn it into something else with the potential to be successful as well.
I wonder what kind of game Heroes would have been. I know it had a top-down view (though I can’t find the screenshots any more), but apart from that detail, I can’t remember anything else. Would it have had a turn-based battle system? Would it have been an RPG? How closely would it have followed the plot from the show? These are questions I sometimes ask myself when I see a great film or read a great book because, truthfully, I would love to adapt them into a medium that is interactive and not just being fed to the viewer or reader by text and/or images.
Who knows? Heroes: Reborn, an “event series” revival, could ignite a brand new spark of interest for viewers. I am not sure how these revivals work, but if they are able to maintain a fanbase and bring the Heroes name back up to where it once was, maybe we will see a video game come out of it. Heck, maybe I’ll end up working on it.
One can only dream. Because as I wrote that last paragraph, I realized how truly excited I would be to be offered that chance. AY MAMI, QUE RICO!
Sorry for that outburst of gayness there.

Cleaning my room, throwing out junk, setting things aside for storage.

I’m trying to stay on top of this move. I’m a procrastinator, through and through, so I know that if I don’t keep doing this, it will catch up with me and I’ll be forced to put the future of my belongings into my parents’ hands… And let me tell you, that is not happening. That’s how the family Nintendo Entertainment System got sold to one of our cousins. Do you think he is/was treating it with the same kind of love that I would have given it were it still with us? NO!

But I digress… Behold, discoveries in the junkyard that is my room. Four Heroes calendars. FOUR! Every time I ordered something from the NBC Online Store, it came with a free calendar. I am almost certain that I owned more of these at some point. And then the show started falling off the deep end and I was embarrassed to have owned all the collectibles that I did… Le sigh.

Anyway, the reason why I’m mentioning Heroes in my Game Design blog is because Ubisoft had earned the rights from NBC to turn the once popular and amazing show about ordinary people with extraordinary abilities into a video game. The rights were claimed in 2007. In 2008, Ubisoft relinquished the rights back to NBC. I am going to make an educated guess here and say that was a really smart move, as season one was really the only time when the show was good. I like to blame the writers’ strike that happened during season two, as I did for other shows that were airing that year. But it just goes to show that you can’t always take something that is hugely successful and turn it into something else with the potential to be successful as well.

I wonder what kind of game Heroes would have been. I know it had a top-down view (though I can’t find the screenshots any more), but apart from that detail, I can’t remember anything else. Would it have had a turn-based battle system? Would it have been an RPG? How closely would it have followed the plot from the show? These are questions I sometimes ask myself when I see a great film or read a great book because, truthfully, I would love to adapt them into a medium that is interactive and not just being fed to the viewer or reader by text and/or images.

Who knows? Heroes: Reborn, an “event series” revival, could ignite a brand new spark of interest for viewers. I am not sure how these revivals work, but if they are able to maintain a fanbase and bring the Heroes name back up to where it once was, maybe we will see a video game come out of it. Heck, maybe I’ll end up working on it.

One can only dream. Because as I wrote that last paragraph, I realized how truly excited I would be to be offered that chance. AY MAMI, QUE RICO!

Sorry for that outburst of gayness there.

Cue lighting effect!
OK. You’re right. I’m bored. Whatever. Who asked you, anyway?
Tonight, as I was putting my nieces to sleep, I laid next to the youngest one and let her know that I was going to school in just over a couple weeks. And so she asked me how many days that meant were left. Being five years old, she still hasn’t learned that kind of mathematical skill yet. And so we counted it out on our fingers, not counting today or the day I leave.

Me: “Well, today was the 9th, right? So let’s start with tomorrow. 10… 11… 12… 13… 14… 15… 16… 17… 18… 19… 20… 21… 22… 23… 24… 25… 26… Seventeen days… Seventeen days and then I leave on the 18th day.”
R: “Ohhhh…”

And with that realization, she snuggled closer to me and gave me a hug.
With that realization, it occurred to me that I had not done the math before. Seventeen days to work and make money. Seventeen days to see friends and family. Seventeen days to get my life packed up. Seventeen days until I chase my dream.
The last time I left and went to school, my youngest niece was little over a year old, The three of them have grown so much since. The eldest now has her own iPhone, and all are incredibly in touch with technology, it’s kind of scary, but it lets me know that there is definitely a future in game design. R, the youngest, asked me if I would be bringing my games back home with me. I didn’t really have an answer for her, because I think the reality is that the games will be coming back home with me… I’ll just be trailing behind by a few years.
Seventeen days. Time to make them count for all they’re worth.

Cue lighting effect!

OK. You’re right. I’m bored. Whatever. Who asked you, anyway?

Tonight, as I was putting my nieces to sleep, I laid next to the youngest one and let her know that I was going to school in just over a couple weeks. And so she asked me how many days that meant were left. Being five years old, she still hasn’t learned that kind of mathematical skill yet. And so we counted it out on our fingers, not counting today or the day I leave.

Me: “Well, today was the 9th, right? So let’s start with tomorrow. 10… 11… 12… 13… 14… 15… 16… 17… 18… 19… 20… 21… 22… 23… 24… 25… 26… Seventeen days… Seventeen days and then I leave on the 18th day.”

R: “Ohhhh…

And with that realization, she snuggled closer to me and gave me a hug.

With that realization, it occurred to me that I had not done the math before. Seventeen days to work and make money. Seventeen days to see friends and family. Seventeen days to get my life packed up. Seventeen days until I chase my dream.

The last time I left and went to school, my youngest niece was little over a year old, The three of them have grown so much since. The eldest now has her own iPhone, and all are incredibly in touch with technology, it’s kind of scary, but it lets me know that there is definitely a future in game design. R, the youngest, asked me if I would be bringing my games back home with me. I didn’t really have an answer for her, because I think the reality is that the games will be coming back home with me… I’ll just be trailing behind by a few years.

Seventeen days. Time to make them count for all they’re worth.

Finally! A VFS Connection!
For the sake of respecting their privacy, I’m not gonna tag them, but I totally connected with someone who will be attending the same Game Design class with me! Totally stoked! Getting in touch with someone before the start date who would be going through the same journey with me at the same time was part of my goal with this blog and it finally happened.
OK. I just HAD to share my elation about this. Now to get back to Codecademy and keep learning some JavaScript programming. Really need to learn as much as I can to step up my game prior to May 5th. It’s not expected of me, but the more I can learn now to make my year easier, the better off I’ll be. Not to mention I need to hit up my C# book again… 
Looking at code makes my brain hurt.

Finally! A VFS Connection!

For the sake of respecting their privacy, I’m not gonna tag them, but I totally connected with someone who will be attending the same Game Design class with me! Totally stoked! Getting in touch with someone before the start date who would be going through the same journey with me at the same time was part of my goal with this blog and it finally happened.

OK. I just HAD to share my elation about this. Now to get back to Codecademy and keep learning some JavaScript programming. Really need to learn as much as I can to step up my game prior to May 5th. It’s not expected of me, but the more I can learn now to make my year easier, the better off I’ll be. Not to mention I need to hit up my C# book again… 

Looking at code makes my brain hurt.

As each day passes, it feels more and more real.
It didn’t clue in until after I took this photo; my orientation date at Vancouver Film School is exactly four weeks away. And that is something worth stressing about. As I write this, the realization is giving me great anxiety.
I’ve been housesitting for almost a month now and feel like I haven’t spent a decent amount of time at home since doing so. I have many things to do before my move down to Vancouver. I need to find a place to stay (and quite likely a roommate). I need to figure out what I will be bringing down with me, what I’m going to leave behind, and what I need to get rid of. My family is also in the process of trying to sell this house, and although I feel like this won’t happen for a few months yet (at least), knowing that I won’t ever be coming back to this house is… Wow. That’s just kicking in now, too.
My life is changing, and it all feels like it’s happening at mach speed. Four weeks is not a whole lot of time, so I really need to kick my ass into high gear and tie up all the loose ends.
And to think this all started today because I was hoping to find my copy of Pokémon X Version for the Nintendo 3DS in the cleanup. 
I’m going to miss Yellowknife. And the thought of leaving this place for an unknown amount of time… It brings me great sadness.

As each day passes, it feels more and more real.

It didn’t clue in until after I took this photo; my orientation date at Vancouver Film School is exactly four weeks away. And that is something worth stressing about. As I write this, the realization is giving me great anxiety.

I’ve been housesitting for almost a month now and feel like I haven’t spent a decent amount of time at home since doing so. I have many things to do before my move down to Vancouver. I need to find a place to stay (and quite likely a roommate). I need to figure out what I will be bringing down with me, what I’m going to leave behind, and what I need to get rid of. My family is also in the process of trying to sell this house, and although I feel like this won’t happen for a few months yet (at least), knowing that I won’t ever be coming back to this house is… Wow. That’s just kicking in now, too.

My life is changing, and it all feels like it’s happening at mach speed. Four weeks is not a whole lot of time, so I really need to kick my ass into high gear and tie up all the loose ends.

And to think this all started today because I was hoping to find my copy of Pokémon X Version for the Nintendo 3DS in the cleanup. 

I’m going to miss Yellowknife. And the thought of leaving this place for an unknown amount of time… It brings me great sadness.

…Wow.

Hyper Light Drifter. Created by Heart Machine.

Watching this trailer just makes me want to buy a PS4 or PS Vita or BOTH right now! (Looks like it’s coming to the Xbox One… But I’m not feeling overly inclined to buy one yet.) I love it when game designers can scrap the need for realistic graphics, music, and sounds and make something that feels truly vintage and is a complete throwback to the great gaming of yore.

This is something I NEED to play. And I know absolutely nothing about this game. The description of this game on PlayStation’s YouTube channel is as follows:

In Hyper Light Drifter you’ll travel a ruined land with a twisted past, delving deep to collect lost technologies and unveil secrets long buried. Hyper Light is comprised of various elements: combat that’s lightning quick, brutal, never unfair and always satisfying; a highly stylized, lush and varied world to explore with an intense atmosphere; a strong narrative and character interactions expressed through visual design

Thanks for the share, rock-bomber.

Thanks, VFS! Received my new acceptance package today sent by my admissions coordinator. I updated a video the other day saying I was officially going to school on May 5th, but maybe I should have waited to receive this first. Haha.

Guys. I am super excited. When do I start my countdown? I don’t even know which day I’m heading down, how I’m getting there, where I’ll live… Oh man. Do I continue to ride this train spontaneously like I have been? It’s been working out in my favour so far…

I probably don’t want to end up living in the back alleys of a sketchy street though…

- J